The Abomination has two different sets of abilities, which changes whenever he switches form using Transform. As his form changes, so too does his role in combat! The Eldritch poison coursing through his veins has given him unspeakable power, at a terrible cost. This realization is where many of the martyr mechanics in my redesign came from, such as the bonus DMG/stress resist when low HP, and the bonus bleed from Rain of Sorrows.Beaten, branded and imprisoned for untold decades, this furtive vagrant hides a terrible secret. “+healing when low HP”, because when you’re low HP you already want to use your heal skill so that mechanic isn’t creating any extra tension. That’s what makes it feel more like a risky balancing act than ex. Something I realized while working on this redesign is that, in order for a “martyr” mechanic to be interesting, the payoff has to be something other than what you’re encouraged to be low on. Redeem can be used as a spammable self-heal or in combination with Reclaim to provide some heavy healing output across the whole group. Reclaim now does significantly more healing, but only ever lasts 2 rounds and will bleed much more often thanks to the significant nerf to his bleed resist. The new Reclaim & Redeem form the backbone of his healing kit. Make him feel more like a normal hero (less reliance on special mechanics).Drastically tone down his self heal skills.I had several goals for the Flagellant redesign: Now deals 20% HP damage to self Gyll's Notes Now gains -25% Stress Received and +25% DMG at <40% HP and <20% HP, which last until you go above the threshold +DMG removed from Rapturous (still +3 SPD & -20 DODGE) Speed reduced by 1, and now scales like other heroesīase Stun and Move resistance reduced to 20%īase Blight, Bleed, and Disease resist reduced to 10%
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